We ’re far from the big businessman and model game manna from heaven of the 2000s , where you could bump a game about managing pretty much any kind of business . However , Two Point Studios and Sega have keep the emotional state of that epoch of microcomputer gaming alive with their game . Two Point Hospitalwas an fantabulous spiritual successor toTheme Hospital , whileTwo Point Campuslet players build and manage universities . Now , the distich is back withTwo Point Museum .

As you’re able to plausibly gather from its title , Two period Museumis all about build and managing museums . I ’ve populate near both Chicago and Washington , D.C. , which are with child cities for museums , so I enjoy visiting them . Because of that , Two Point Museumwas immediately appeal to me . While there are some honorable questions that the comedic management biz will need to deal , I thoroughly love what I played ofTwo Point Museumprior to its annunciation .

My preview ofTwo Point Museumbegan right at the head start of the game . I was given the keys to a altogether abandon and empty museum , and it was up to me to get it up and run again . If you ’ve playedTwo Point HospitalorTwo PointCampus , the UI and general gameplay loop of the experience will sense instantly intimate , just with a museum - focused twist . append furniture and designing rooms find very intuitive , and there ’s a deal of elbow room for personal flare and customization .

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Rather than build up hospital bed or classrooms , you ’re building up showing and hire staff to sell tag , keep the museum ’s cleanliness , collect contribution , and more . To discover new showing to bestow to the museum , player have to send some of the experts they hire on expedition around the creation . These take time to complete and can potentially wound the experts and put them out of commission for a while , so there is jeopardy imply .

But to ensure you keep convey donations and have exhibits with a lot of buzz , you ’ll constantly need to direct people out on expeditions . That ’s the big new feature that makesTwo Point Museumstand out from its herald , although it ’s also commute things up by letting child confab museum and removing the star - base level object that helped streamline the advance of previous games . While players will build multiple museum , Sega wants players to return to and raise the ones they have already built with exhibits found on expeditions .

While I did n’t get to see some of those more meta - game scheme in child’s play , I had an amazing prison term with what I did see . I have confidence that this will be a distinctly fun management game and already see that it will hold back the humor and appealingness of its fantabulous harbinger . However , I ’d be neglectful not to address that , esoterically , Two Point Museumcould potentially feel more ethically dubious than its predecessors because of its British stylings .

Gamifying museum is a huffy subject field when many in England have a repute for living accommodations art and other point stolen from other finish around the world when Great Britain was a monolithic compound ability . Of of course , Two Point ’s worldly concern is entirely fictitious and drollery - focused , but those tactile sensation still stand . The demo completely circumvented turn to this concern in any way , as the items I could go on junket for were solely archeological items from the prehistorical era .

Hopefully , Two Point Museumwill find a fair way to address that honourable dilemma as role player start to collect items from more recent history . Or maybe it can quash addressing the matter entirely if all the exhibits players find are as funny and ridiculous as a computer made out of Harlan Fisk Stone or a frozen cave dweller that can play havoc in the museum if the ice around him melts .

Two Point Museumis in development for PC , PlayStation 5 , and Xbox Series X / S.