I really appreciate Square Enix taking risks to repair dormant franchises with new entries while also continuing its flagship Final Fantasy series . Over the past few years , we ’ve gottenDragon Quest Monsters : The Dark Prince , SaGa : Emerald Beyond , Star Ocean : The Divine Force , andTheatrhythm Final Bar Line . Now the Mana series is the latest one to get Square Enix ’s intervention withVisions of Mana .
After about 10 hours with the game , I ’ve come to realise that it takes a portion of breathing in from its real - metre scrap and open - world RPG contemporaries like Tales , Xenoblade , and modern Final Fantasy . But what makesVisions of Manastand out is its splendid course system that offer unmatched flexibility and unique armed combat mechanism . It ’s a dissimilar overture to classes compared to preceding Mana biz that had more running progression , but it allowsVisions of Manato stick to its roots . The game also extends this with a simple plot of ground with some relatively predictable twist .
Old roots, new story
Games in the Mana series always share similar plots , typically involving a magical tree , andVisions of Manais no different . Here , it follows a young boy named Val , who is chosen as the Soul Guard and must make the pilgrim’s journey to the Mana Tree . Along the manner , he also must protect “ Alms , ” limited house physician in each Greenwich Village who have been chosen to give their lives to the tree diagram so as to keep the world safe . It ’s a rather simple plot of land , but it now ready up the stake and gets straightforward to the point . There ’s no deadening burn that convey forever to know what the protagonist ’s finish is , and I really apprize that .
The tale has been somewhat predictable so far . RPGswith religious tincture or themes surrounding custom normally have characters who start to doubt the original missionary station . Visions of Manacertainly falls into these figure , but its plaster bandage of fiber is at least charming enough — with asurprising amount of depth — to keep the history entertaining .
Val and his puerility acquaintance , Hiina , the Alm of Fire , are your glad - go - golden and mistily romantic RPG duo . However , their companion , Careena and Morley , are much more interesting . Careena is a Draco / human hybrid who struggle with her own inner ego - worth , while Morley is a bipedal cat who carries a deep guilt due to a catastrophic event in his home village . These were enticing starting points for their grapheme ontogeny arcs , and I ’m really looking forth to figure how they ’ll continue to grow throughout the rest of the game .
Switching it up
Through my journey so far , I ’ve collected three Spirit Vessels : The Sylphid Boomerang , Luna Globe , and Undine Flask . These give the party access code to various job classes , similar to the Fire Emblem games . Vision of Mana ’s spin on it , however , is that each Vessel grants a unequalled class to every character . This makes unlock new course exciting every time I encounter a new watercraft . It was like opening up a nowadays on my natal day as a nestling — I did n’t jazz what to expect .
The classes are also different enough , with a variety of unparalleled burden and abilities , that it ’s deserving switching them incessantly to try out . Thankfully , there ’s also no limit to how many times you may tack . For example , the Luna Globe unlock the Aegis class for Val , letting him utilize the business leader of the lunation to elevate his defensive stat , while the same watercraft unlock the Moon Charterer for Careena , lease her increase the vital hit rates of her teammate . Not only are the classes diverse , but they all have unequalled aesthetics , which lends a nice touch of individuality to each character .
Additionally , while unlearned Class Abilities , like one that automatically raise the party ’s magic defense in conflict by 5 % , ca n’t be transferred over to different class , unexampled attacks and moves can . This contour of progression find incredibly natural , and I do n’t feel like I ’m just wasting acquisition points when empower in sure classes .
So far , I ’m having a estimable meter withVisions of Mana , and I ca n’t waitress to go back and continue the story to garner new Spirit Vessels and unlock more family . This organisation feels close to the class mechanics of the serial while also trying to do novel thing with it . I ’m also hoping that the history can throw a few left - line of business plot twists my way of life to keep me interested , as I ’ve check most of them coming so far .
visual modality of Manalaunches forPC , PlayStation 4 , PS5 , and Xbox Series X|S on August 29 .