Bloodborneis still considered one of the unspoilt games FromSoftware has ever made , but the studio has n’t given it much dear since launch . We ’re still give hop for a personal computer port wine , remaster , or sequel to convey us back to that world . That has left the Soulslike space widely open for faster - paced , Bloodborne - inspired game to fill players ’ craving . A couple of years ago , Lies of Pdid just that . And whileLies of P : Overtureis coming presently , another Souslike thatBloodbornefans should keep on their microwave radar this summer is coming . That would beWuchang : Fallen plume .
I went hand - on with Leenzee Games’Wuchang : Fallen Feathersat GDC 2025 and found a tried and true Soulslike through and through , albeit with faster - pace fight that feels reminiscent ofBloodbornethan other FromSoftware games . Until PlayStation or FromSoftware lastly foretell aremaster or observe - up toBloodborne , you should probably go over outWuchang : Fallen Feathersinstead of hold off around for an announcement that may never come .
A mighty Soulslike
Wuchang : Fallen Feathersfollows the titular amnesiac pirate warrior as she explore the land of a Shu , a Ming Dynasty realm eliminate by a plague called The Feathering . That disease is mutate multitude into monsters . I did n’t see much of the narration in my playtime ; alternatively , I explore a duet ofWuchang : diminish feathering ‘ levels and acquire on some really difficult bosses . geographic expedition takes cue from sure-enough - school FromSoftware Souls game , mostly sending me through complect way with tough foe scattered about .
Some enemy wo n’t immediately attach Wuchang on deal , but others will . When that happens , it is time to fight . In typical Soulslike fashion , enemy hit hard and player have limited potions to heal with . As such , Wuchang : Fallen Feathersrequires players to be smart with their attacks and dodge or parry oft . There will be many dissimilar weapon system to choose from and builds to create in the final reading , but for this demo , I mostly used two small swords , a spear , and some spells to fight .
I compareWuchang : come down FeatherstoBloodbornebecause its armed combat play out likewise , but the game still puts its singular tailspin on that formula . Namely , players want to build up a imagination call Skyborn Might by skirt foeman attacks at the last second . They can then pass Skyborn Might to execute sure piece and skills during a fight . Ultimately , this givesWuchang : light Feathersa similar spirit to a fight game , as it ’s all about learning the proper combos and timing to work up up Skyborn Might and execute special attacks .
It does seem like it ’ll be toughened to master , though , as I foundWuchang : fall Feathersto be extremely difficult on first attempt . I spent most of my demonstration trying to take down a problematic boss call the Tang Palace Maid . After over a half an minute of attempts , I finally defeated her , only to walk a few steps in the other direction from her arena and find another boss named Honglan , who I just could not beat no matter how firmly I tried .
This was one of my last demos toward the terminal of a long GDC , so maybe I was n’t playing my best . I found it quite difficult , but never unfair . That ’s just the form of experience a Souslike should deport , soWuchang : Fallen Feathersshould please a lot of participant once they can at last get their hands on it . Games likeBloodborneandWuchang : fall Feathersaren’t for everyone , but they provide a kind of gratifying feel that few other game are able to deliver once you could master their core combat mechanics .
Wuchang : Fallen Featherswill be release for PC , PS5 , and Xbox Series X / S this summer .